You made a game. Now let everyone play.
A game worth sharing
Turn your AI-made game into a playable link. Upload it, try it in your browser, and share it with the world. Your friends and followers can play without downloading files or setting up a server.
Features
Show X what you built
Share a playable game alongside your screenshot or video. Give your followers something they can actually try.
Let people play your benchmark
Comparing AI models? Share the actual games and let your audience judge.
Make something together
Turn a game you built with your kid into a link you can send to family.
How to use it
Upload your game
Upload a ZIP with your HTML game and its assets. Name your game’s main HTML file index.html and place it directly inside the game folder you are zipping, not inside a subfolder. If there is just one HTML file at the shallowest folder level, we use it regardless of its name. HTML files in deeper folders do not count. Use the browser-ready export from your coding tool, with relative asset paths.
Try it out
Preview the game, check its controls, and expand it for a bigger window.
Share a playable link
Choose Share in the output menu, then paste the link on X, in a group chat, or anywhere you like. Cancel sharing from the same menu.
Before you upload
Each upload includes 30 days of hosting and costs $0.10 per MB, with a minimum charge of $0.001. Game size is the larger of your original ZIP and the supported, uncompressed files. Your $1.00 signup credit covers up to 10 MB if you spend it on hosting. Playing a shared game does not use credits.
A ZIP containing your HTML game and its static assets, with their folder structure preserved. If your game has several HTML files at the same shallowest folder level, name the main file index.html and place it directly inside the game folder you are zipping, not inside a subfolder. If there is just one HTML file at the shallowest folder level, it can have any name. HTML files in deeper folders do not count. We reject uploads when we cannot identify the main HTML file. The game must already run in a browser. Server programs, npm installations, and build tools cannot run here. ZIP uploads can be up to 500MB, with up to 1 GB extracted and 10,000 entries.
Supported file extensions: html, htm, js, mjs, css, json, map, png, jpg, jpeg, gif, webp, avif, svg, ico, bmp, mp4, webm, ogv, mov, mp3, wav, ogg, oga, m4a, aac, flac, glb, gltf, bin, obj, mtl, fbx, stl, wasm, woff, woff2, ttf, otf, txt, md, license, mdl, spr, wad, bsp, nav, lmp, tga, db. Files with these extensions inside hidden or metadata folders are excluded. Browser scripts are supported; server-side programs are not.
We automatically leave out unsupported files, README files, version-control folders, and editor metadata. We keep your original ZIP privately for troubleshooting, unchanged. Check your game in the preview before sharing.
Each upload includes 30 days of hosting from submission. After that, the game files and original ZIP are automatically deleted and the share link stops working. Sharing or playing the game does not extend its lifetime. Download a backup before expiry. Paid extensions are not available yet.
Games run in a sandbox. Browser-only HTML, CSS, and JavaScript games are supported, but features requiring a server, cross-origin isolation, IndexedDB, cookies, popups, or special permissions may not work. Local storage and session storage work in memory only. Progress resets when you reload, navigate to another page, or switch previews. Use relative paths such as assets/game.js rather than /assets/game.js.
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